Pet Rocket Brand kit Nederlands

Brand kit

Visual design guide

Logo, colour, type, the pets and the little things that make Pet Rocket recognisable at a glance.

Overview

Pet Rocket looks like a calm night sky with a few bright, warm things in it: a rocket, a pet, the Moon and the stars. Dark space blue gives children rest; gold and coral pull the eye to what matters, one thing at a time.

  • Calm first. One sum on screen. Lots of space. No clutter around the game.
  • Warm highlights. Gold for rewards and choices, coral for the one main action.
  • Friendly, rounded shapes. Rounded type, rounded cards, rounded buttons.
  • The pet is the hero. Children play for their pet, so the pet is always visible and always kind.

Colour

Main palette

Aa
Space 900#0B1B3A --space-900
Background, the night sky
Aa
Space 800#122852 --space-800
Cards and panels
Aa
Ink#F5F3EA --ink
Text on space
Aa
Gold#FFC94A --gold
Stars, rewards, chosen state, Moon Pass
Aa
Coral#FF6B4A --accent
The main button, the rocket's fins

Secondary palette

Aa
Space 750#173060 --space-750
Tiles inside cards
Aa
Space 700#1F3B70 --space-700
Pressed and hover
Aa
Moon#F7E2A8 Moon
The Moon, share images
Aa
Ink dim#9FB0D6 --ink-dim
Secondary text
Aa
Label#C9D3E8 --label
Helper labels
Aa
Accent ink#3A1206 --accent-ink
Text on coral and gold
Aa
Pill#2A2E3A Moon Pass pill
Background of the Moon Pass label
Aa
Option line#3A5A94 --opt-line
Edge of an option not chosen

Feedback and function

Aa
Good#5FD98A --good
Right answer
Aa
Try again#F0455C --bad
Wrong answer
Aa
CTA#E2452A --cta
Large bold white text only
Aa
CTA pressed#C93A20 --cta-press
Hover and active
Aa
Clock#2EC4B6 --clock
Bonus game Telling the time

Colour frequency

About 60% space blue, 15% card blue, 12% ink, 8% gold, 4% coral. Coral is rare on purpose: it marks the one thing to do next.

Digital accessibility

Every text pair below meets WCAG AA. White on CTA red is only for large bold text (18.7 px bold or more).

PairContrastUse
Ink15.3 : 1All text
Ink dim7.8 : 1Secondary text
Gold11.1 : 1Headings, links, rewards
Button5.9 : 1Main button
Chosen10.8 : 1Chosen option, gold button
🌙 Moon Pass8.8 : 1Moon Pass pill
Label9.6 : 1Labels on cards
Go4.1 : 1Large bold only
Clock7.9 : 1Clock game

Do

  • Keep the game on Space 900.
  • Use gold for one reward or choice at a time.
  • Pair colour with an icon or a word, never colour alone.

Colour don'ts

  • Use red as a background for the child.
  • Put small white text on coral or CTA red.
  • Add new brand colours for a single campaign.

Typography

Aa

Baloo 2

Display · 600, 700, 800 · headings, buttons, numbers, the wordmark

Aa

Quicksand

Body · 500, 600, 700 · all running text, labels

Hero · Baloo 800 · 34–56To the Moon!
The sum · Baloo 8007 × 8
Heading · Baloo 700 · 22How the Times Tables Coach works
Button · Baloo 700 · 19🚀 Start the rocket!
Body · Quicksand 600 · 16–17Every right answer takes the rocket higher.
Small · Quicksand 600 · 12.5–14Free · No account · No e-mail

Other scripts

  • Hindi: Baloo 2 Devanagari, same weights.
  • Chinese: the system's rounded sans-serif; we don't ship a Chinese font.
  • Flags: Twemoji country flags, so flags look the same on every device.
  • Both families are open source (SIL Open Font License) and served from playpetrocket.com, never from Google Fonts.

Do

  • Use Baloo 2 for anything a child reads in one glance.
  • Keep body text at 16 px or more.

Typography don'ts

  • Use thin weights (below 500).
  • Set long paragraphs in Baloo 2.
  • Use all caps for more than a short label.

The pets

Twenty pets to choose from, plus pets to unlock. They are the heart of the brand: the child practises for their pet.

Dog
Cat
Horse
Chicken
Rabbit
Turtle
Parrot
Pig
Cow
Fox
Penguin
Owl
Frog
Unicorn
Elephant
Lion
Giraffe
Monkey
Dinosaur
Crocodile

Pets to unlock

Dragon
Octopus
Shark
Alien
Robot · Moon Pass
Ghost · Halloween
  • Style: 3D emoji in the Microsoft Fluent style, the same on every device. Parents and children preferred these over illustrated heads.
  • Always kind: pets cheer, never scold. After a mistake the pet encourages; when a child bangs the keys in frustration, the pet notices and offers a little helper.
  • Unlocking: four extra pets are earned by playing (rounds, days in a row, days practised, a table mastered). Robot comes with the Moon Pass; the Ghost only in the Halloween weeks.
  • The pet images are © Microsoft (MIT licence). Don't redraw them or give them new expressions.

Graphic elements

The rocket and the Moon

Every right answer lifts the rocket; a mistake drops it one step. The rocket never touches the Moon during a round: there is always a gap. Only when a child knows all the tables does the rocket land, the big final celebration.

Planets

1
2
3
4
5
6
7
8
9
10

Simplified here. The planet tiles in the trophy cabinet of the game are the model for every place planets appear.

Every table a child knows becomes a planet in the trophy cabinet. A new planet is a real party: "Hooray, you know the 7 times table! Another planet!"

Medals, vehicles and stars

  • Medals: one per known table, for days practised and for game moments. Free, outside the Moon Pass.
  • Vehicles: a Moon lander when all tables 1–10 are known, a flying saucer when all ten are at 95%.
  • Stars: the starfield behind every page, a star at 5 or 10 right in a row.

Keep the game screen simple. Planet visuals inside the game were tested and left out: new visuals on the game screen always start with a mockup.

Components

Buttons

🚀 Start the rocket! · 2 minKeep practisingChoose tables
  • Coral is the one main action on a screen. Gold for a reward moment. Ghost for everything else.
  • Large, rounded (16 px), Baloo 2 Bold. On phones the main button is full width.

The Moon Pass label

🌙 Moon PassUnlock
  • The official Moon Pass logo: a dark pill with a gold border, 🌙 and the name in bold gold letters. Use it whenever the Moon Pass is shown.
  • Locked features show a 🔒 and a small gold "Unlock" label.

Feedback tab

FeedbackDark blue tab with gold letters on the right of every page. Smaller during a round, at the bottom on small screens.

Trust line

Free · No account · No e-mail

Small and light grey, right under the main button. It reassures without shouting.

Seasonal moments

From 25 October to 2 November every pet wears a Halloween costume, the Moon wears a witch's hat, a pumpkin planet floats behind the rocket, and pumpkins rain down at the Moon. The Ghost can be won in those weeks. Afterwards everything disappears by itself.

  • Seasonal layers sit on top of the normal pet; the pet stays recognisable.
  • Never scary: playful costumes only.
  • Plan new seasons the same way: a short window, one reward, no switch to turn it off.

Composition

  • One thing at a time. One sum, one main button, one message per screen.
  • Mobile first. Most children play on a phone or tablet: big tap targets (44 px or more), a number pad close to the thumb.
  • Calm motion. Short, soft animations; everything respects "reduce motion".
  • Pain first on pages. Pages for parents open with the problem, then the game.

Templates and resources

Share image

Pet Rocket share image: Stuck on times tables? Practise them in a game, flying to the Moon with your pet.
  • 1200 × 630 px JPEG, under 300 KB (WhatsApp skips bigger files). One per language.
  • Pain first ("Stuck on times tables?"), then the game. Logo top left, the Moon top right, three pets bottom right, a gold badge bottom left.
  • A new design gets a new file name, otherwise apps keep showing the old preview.

Files

FileUse
favicon.svgApp icon, any size
icon-512.png · icon-192.pngHome screen, app stores, avatars
logo-rocket.pngRocket mark (154 × 100)
og-en-v3.jpg (and other languages)Share images
pet-*.webpPet images, 160 × 160
PrintablesWorksheets and the certificate are made for white paper, with the same typefaces